The Handbook
Contents
Written for a player who has never seen the game: what happens, what to do, what to expect, never a tuning number.
- A battleWhat a battle is, thirty seconds at a time, and how one ends.
- OrdersHow you tell a commander what you want, and what he does with it.
- The radioFive tanks on one net: what a commander sends, when, and how much of it to believe.
- Seeing and hearingWhat your crews can see, what they hear, and why the map shows only what they believe.
- Gunnery and armourFrom fire command to first shot, and what a hit does when it lands.
- The menWho is in the tanks, what shakes them, and what they think of you.
- The campaignThe same men from one day to the next, and Tunisia into Italy.
- The kill boardMarks on the barrel, and who gets credited.